Sequences of Reflections and Translations 04:31 minutes
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Transcript Sequences of Reflections and Translations
Deep in the darkness of space a curious light shines. Sasoma the cyborg is in her little spaceship, exploring the galaxy. She's not alone in this interstellar emptiness she's got her robot Trytry with her. Sasoma needs to teleport Trytry outside the spaceship for repairs. To transport Trytry to the right spot and back, Sasoma will need to perform a delicate sequence of reflections and translations. Three, two, one there she goes! Here is Trytry's original position, and here is her new position after teleportation. What happened? Trytry's teleportation was actually a geometric transformation. Recall that a transformation is a process which changes the position, and possibly the size and orientation, of a shape. Trytry is represented with triangle 'T.' What specific transformation occurred? T' was reflected across line 'L'. The IMAGE of 'T' after this reflection is called 'T' prime and it's the same size and shape as the original. Trytry has finished the repairs. So, how can we map 'T' prime back to its original position? The same reflection across line 'L' will reverse the transformation. A reflection is its own inverse! So it's easy for Sasoma to get Trytry back in the spaceship. But Trytry's work isn't done because there seems to be another thing to fix. How can Sasoma get Trytry to the issue? Sasoma starts by reflecting 'T' across line 'L' so that she's outside the ship as before. But to get to the desired location, we'll need a second transformation in this sequence: a translation. Which direction and how far does Trytry need to move? Along vector 'AB' should do the trick. So, 'T' prime is the image of 'T' after a reflection and a translation. This sequence of transformations moves Trytry to the right spot to fix the issue. Notice that with sequences of transformations, order matters. If we had translated first then reflected we'd have gotten an image in a very different location. Sasoma is eager to bring Trytry back to the ship so right away she reflects 'T' prime across line 'L'. Does this map Trytry back to her original location? Not at all! This could be a problem! How would you have mapped 'T' prime back to 'T'? Remember to map back to the original location, we should perform inverse transformations in reverse order. That means first translating along vector 'BA', the opposite direction from 'AB'. Then, we reflect across line 'L'. With sequences of transformations, mapping back to the original often requires multiple inverses performed in reverse order. Too bad Sasoma didn't get that right! In order to avoid mistakes let's review what we've learned about sequences of reflections and translations. A reflection creates a mirror image that's the same size and shape as the original. More than that, a reflection is its own inverse transformation. Remember with sequences of transformations order matters! For this reason, when we reverse sequences of transformations, we should often perform inverses in the reverse order. So, where is Trytry anyway? Well, I bet she's pretty T'ed off!